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It does this by firstly having no character be a designated healer. The one game though I've encountered that's gotten me to use items more than any other is The Legend of Heroes: Trails in the Sky. And of course there's a character special move that renders you immune to all magic- great to protect yourself from mage enemies but you can't heal with magic. Skies of Arcadia as you mentioned, you have items that can replicate spells, excellent early on when your MP is low and you can't replenish it in dungeons. The games that I've seen have items actually get used do so by incentivizing you to use items and/or making items competitive with magic. I think that the obsolescence of items isn't often intentional, it's just when you have a character who can heal with a spell that you can recharge mana at an inn for pennies, why spend money on healing items? In addition to the ever-present "Well but what if I need it later?" mentality that most people have regarding consumables. Thanks for the clarification on JRPG item talk.
#Bomberman fantasy race part 4 thestrawhatno update#
Speaking of which, next screenshot update is tomorrow of the last sidequests before the endgame. We have 2 videos left before the main game is done, and 10 screenshot updates before I've done everything.
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