

With those pliers in hand, we're going to make a quick detour to go back downstairs and into the staff lounge. Pick up the crank handle from this area and then use it on the music box at the beginning of this area to return to the asylum. This isn't the asylum! Not to worry, you just need to go around the corner and kill the ghostly girl. To find yourself in a weird new location. Grab the chirurgical pliers, which is apparently a word, and the save disk.

Find the door to the intervention room and head inside. Now we're packing some serious heat it's time to go back upstairs and to the treatment ward. Grab it, and the shells, and then blast the spectre that tries to creep up on you. While the girl has disappeared, you'll find a handy shotgun inside the stockroom. The answer is 6841 - nothing to do with the time, just the buttons that the hour hands would be pointing too if you overlaid the clocks on the access panel.
#Shadow of memories walkthrough code
You'll need to use the code from the previous section to unlock it. Inside you'll find a little girl, behind a locked door. Go back downstairs and find the stockroom. It's showing a key combination to the stockroom, using clock faces. Unlock the gate with your key, and then make a note of the sign on the left. Now go up to the top floor and wander through to the cell block area. You can soak in some story if you so desire, or make a beeline for the exit.Įxplore the asylum until you find the stairs. Inside you'll find a cell block key taped to a wall. Once you do, open the door with your key. Before you can approach the door a ghost will appear and you'll have to kill it. Go back to the area near the computer and find the doctor's office. Give it a few hits to the face until it's dead and exit the bog. Now, be careful when you turn around because you're about to fight your first monster: a walking mannequin. Open the cubicle door to find a white lab coat. Go through the double doors and wander down the hall until you find the men's toilets. You can use the disk to save your game, which is a good idea, but beware that the disks can only be used once so you'll need to find more to keep saving. Just around the corner is a computer, and a floppy disk.

You'll be using this thing a lot so make sure you equip it from the options menu. Walk forward and rip the rusty pipe out of the mannequins's tummy. After she's done yapping, go grab the access card from the table on your right and use it on the large doors under the Asylum sign. Keep following the path until you get to Noah. Wander down this red hallway until you find a door in the back of one of the cells. So drag your sorry arse over to the bathroom and fish a first aid kit out of the tub. We might miss some story stuff and some handy pick ups that will help you in combat, but we'll get you to the end without trouble. To help you out we're going to show you where you need to go to complete the game. A game about getting spooked, fighting monsters, and uncovering dark psychological trauma.īut! It's also a jolly nice adventure game about finding objects and solving puzzles.
